Streit | description |
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-32bit | Forces the engine to start in 32-bit mode. Only useful on64-Bitoperating systems. |
-NoLoadPluginsForClient | |
-NoQueuedPacketThread | (Linux) No queued package thread is created. |
-NoVConfig | Prevents the file system library from executing VConfig when a file system error occurs where the game content cannot be found. |
-Adapter | Specifies the GL graphics adapter. Default is 0. |
-all languages | Loads all language files. |
-Allow debugging | Fakes a debugger for phonehome and is the same as -dev unless -nodev is specified. |
-allowstalezip | Suppresses console warnings from existing stale.txt. |
-autoconfig | Restores the video and performance settings to the default settings for the currently detected hardware. Ignores settings in all .cfg files until this parameter is removed. |
- based | Sets the base directory for the game files. On Xbox 360 RFS this will be forced to smb://hostname/game. |
-Bi | Defines the Build ID used in Phonehome |
-Beetle | Make:Is it for the Bugbait E3 2003 demo? This allows IsLoadingBugBaitReport to return true. |
-bugreporterdll | Name of the error reporter DLL to use |
-Buildcubemaps | Creates cubemaps when fully loaded into a map, then exits the game. |
-cc-Syntax | Print details about the localized strings we're loading. |
-Clientport | Specifies the client port. Default is 27002. |
-compare | Skips everything, just merge the reslist from temp folders back into the final folder. |
-conclearlog | Delete theconsole.log Text file at startup. Only works if -condebug is set. |
-condebug | Logs all console output to theconsole.log text file. |
-Console | Start the game with thedeveloper consoleactivated. Same as when con_enable is enabled. |
-d3d9ex | Reduce CPU memory by about 40%. "csgo" only. |
-death child | Supposed to only count deaths when parsing tf2 game stats, but actually pointless because there is only code for deaths. |
-debugdxsupport | Writes debug DirectX information to the console as key values while shader devices load configuration. |
-defaultgamedir | Fallback directory if "-game" is not set. Default is "hl2". |
-Demo | Puts the game into demo mode. Only works for "hl2" and "portal" |
-Developer | Activates developer mode. Also disables auto-loading of menu background maps and prevents the exit dialog from appearing on exit. |
-disallowhwmorph | Same asmat_disablehwmorph 1 . Disabled HW morphing for certain mods. |
-dti | Prints the data table when sending |
-dumpvidmemstats | Reports video memory statistics to vidmemstats.txt. This forces CModelLoader to exit. |
-DVD | Enables DVD strict mode. Allows loading files from DVD only. Xbox 360 only. |
-dvddev | Enables developer DVD mode. Allows loading files from a remote path as fallback as well as from the DVD. Xbox 360 only. |
-dxlevel <level> | Forces the game to start with the specified DirectX API version. Officially supported values are: 60, 70, 80, 81, 90, 91, 95 (recommended), 98 (Xbox 360 only) and 100. After the game is launched with this launch parameter, the selected value will be saved for future launches. and video settings are temporarily reset (but not saved), so it is highly recommended to remove this boot parameter after first boot with it. Seemat_dxlevel. |
-to edit | According to the comments, -tools is supposed to replace. Does nothing except disable all file logging for creating reslists. |
-Enable Fakeip | |
-Endgamevid | If specified, startup videos are not skipped and EndGameVids.txt is used instead of StartupVids.txt. This can also be invoked by the "startupmenu playendgamevid" command, which will return to the menu and play the endgame video. |
-Exit | Completes the game after fully loading into a map. |
-film grain | Allows thefilm grain screen space effect. |
-floathdr | Forces HDR to use float values. |
- Flushing log | Causes log files to be written to disk once per second (instead of every 4 KB of log data). |
-forcenovsync | Forces vsync to be disabled. |
-Force start menu | Forces the background menu map to always load, even if developer mode is active or the game loads directly onto a level. |
-forcexboxreconfig | Forces Xbox 360 to load default configuration settings. |
-forever | When you get to the end of the maplist, start over from the beginning |
-freq <Rate> | Same as -refresh |
-fs_log | Begins creating a batch file to copy files under the specified filename. This works on the latest engine branch. |
-fs_logbins | Log binaries to the -fs_log batch file. |
-fs_nopreloaddata | Loads the precompiled key-value data for each type. Only works with dedicated servers. |
-fs_target | Sets the game target directory to copy files to, used with -fs_log. |
-full_memory_dumps | |
-full screenor-full | Forces the engine to start in full screen mode. |
-g15 | Enables Logitech G15 support. G15 is only supported inSiN Episodes: Genesis.[confirm] |
-Spiel | Specifies the game or mod directory from which the game will be loaded. Usually set by default unless specified by the user. Default is the setting of "-defaultgamedir". If -defaultgamedir is not set, "hl2" is used. |
-gamepadui (only in) | Enables the controller-centric UI used on Steam Deck and also enables the Vulkan renderer. |
-Gamestatslogging | Enables game statistics logging. |
-gamestatsloggingtofile | Enables logging of game statistics to a file, gamestats.log. Passing this parameter automatically forces -gamestatslogging. |
-gamestatstag <tag> | Tags each reported card with the specified tag. |
-gl_enablesampleobjects | (Linux) Use OpenGL sampler objects for better texture preloading |
-gl_texclientstorage | (MacOS) Reduce memory usage by relying on GPU memory instead of a host copy |
-Bundle check | (Windows only) Check that the heap is not corrupted or empty at game start and every frame |
-heapsize <Kilobyte> | Specifies the heap size (in kilobytes) that the game will use. Thisno longer existsan The 2009 ones. Confirm:What about Source MP?
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-height <Höhe>, -h | Forces the motor to start with the resolution set to<height> . Ex:-h 768 |
-Hide console | Forces the console to be hidden regardless of what parameters are passed. This overrides -console, -dev and all others. |
-hoch | Sets the game's priority to high |
-kidnap | Take control of an existing instance of the game, if one exists, rather than complaining that it's already running. |
-Host | Specifies the hostname. On Xbox 360, this sets the host computer name to use for RFS. The Xbox name must be <HostPC>_360. |
-hushasserts | Disables a number of assertions in core source libraries and skips some error checking and messages. |
-Schweigdampf | |
-ignoredxsupportcfg | Skips reading the DirectX support file dxsupport.cfg. |
-unsure | Disable Valve Anti-Cheat (VAC). |
-Interactivecaster (only in) | If you start your client with it, it will be switched to cameraman mode (reference tv_allow_camera_man_steamid/tv_allow_camera_man_steamid2). |
-internal structure | Causes the bug reporter panel to be drawn as internal |
-ip | Does the same as the ipname cvar |
-Sprache%l | Sets the game language to the specified one. (Examples: "English", "German"). |
-Leak control | Reports memory leak statistics. |
-limitvsconst | Limits the number of vertex shaders to a maximum of 256. |
-premises | Sets a different custom game stats CSER than the public one provided by Steam (default is steambeta1:27013). |
-low | Sets the game's priority to Low |
-lowmemworkshop (only in) | Allow updating very large map files in the Steam Workshop. |
-Makedevshots | Used to capture screenshots to keep entities from fading. Enables use of the devshots_nextmap command |
-Manufacturer Lists | Make relists. Must be run with -textmode. If you pass a parameter here, a script file will be used to control more complex Maker List operations (multiple passes, etc.). |
-mat_aaquality | Set the MSAA quality level, does the same as the convar mat_aaquality |
-mat_antialias | anti-aliasing. Can be set to 8, any amount over 8 will not sharpen the edges of the game world. |
-with_softwaretl | Enables software vertex processing. |
-mat_vsync | Enables vertical sync |
-maxdownloadfilesizemb | CS:GO 5/1/2014, client launch option -maxdownloadfilesizemb N if clients need to download even larger files from community servers. |
-maxdxlevel | Limits the maximumdxlevel to use. Default is 0. |
-Maximum number of players | Set the maximum number of players allowed to join the server. This works the same as the maxplayers convar, the maximum you can set it to is limited by the game/mod |
-mySpeicher | Set startup memory to mem_min_heapsize?*1024 * 1024? |
-monitorTextureSize | Set the size of the texture used for renderingpoint_cameras. |
-Multiple run (only in) | Allows the game to run even if another source game is already open. Note:Although this is only implemented in Source 2013, using it while a non-2013 game is already running will work.
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- analyze nawan | Used for developer purposes when starting a map. Instantly analyzes the loaded map's navigation map to provide data on hiding spots and other data.Name Mesh-Befehle |
-navforceanalyze | Used for developer purposes when starting a map. Forces immediate navigation analysis even if the action is not required. |
- Network top | Sets the trace threshold to the specified value (the limit of the number of records written to netspike.txt before all records are removed). |
-new dialogues | Forces to use a new Steam dialog. |
-no_compressed_verts | Disables vertex compression for shaders. |
-no_compressed_vvds | Enables thin VVD data even if the client is not an Xbox 360. |
- noassed | Allows you to attach to a debugger instead of asserting directly. |
-noasync | Disables asynchronous file system access. |
-no border | When used with the game in windowed mode, the game behaves like it is in full screen mode (no window border). |
-Nobots | Allows Counter-Strike server hosts to force disable bots to enforce CPU limits. |
-nobreakpad | |
-noclearsave | Skips deleting the backup directory after restoring a backup. |
-no conversion | (xbox360) "No conversions during sale" |
-nocrashdialog | Prevent some Windows crash message boxes from appearing. |
-nodefaultmap | (Linux only[confirm]) Suppresses adding -map |
-nodev | Disables -dev and -allowdebug during startup so sv_cheats and developer mode are not set. |
-nodns | Disable DNS queries and DNS address resolution. |
- do not test | Skips testing of data tables. |
-no | Disables force feedback for controllers. |
-noforcemaccel | Use Windows mouse acceleration settings. Works only when -useforcedmparms is set. |
-noforcemspd | Use Windows mouse speed settings. Works only when -useforcedmparms is set. |
-nogamedll | Do not load the game DLL, this will most likely cause your game/server to crash |
-nogamestats | |
-nohltv | Disable SourceTV |
-no IP | Do not bind to an IP and disable all multiplayer support |
-no fun | Disables joystick support. |
-no master | Hides the server from the master server list. |
-nomessagebox | Prevent various Windows error message boxes from appearing |
- Namensdumps | Do not write minidumps |
-nomaus | Disables mouse support in game. |
-nop4 | Forces the engine to bypass the Perforce integration |
-no preloading | Forces models not to be preloaded. Takes precedence over cl_forcepreload and -preload. |
-nopreloadmodels | Same as -nopreload |
-nops2b | Disables Pixel Shader 2b support. |
-noqueuedload | Disables loading queued map resources. |
-norebuildaudio | Opposite of and overrides -rebuildaudio for the map relist generator. |
-norfs | Forces the remote file system to be disabled. Xbox 360 only. |
- with a therapist | Loads a nonexistent Shader API DLL, shaderapiempty.dll. Effectively disables shader and texture loading entirely. Can be useful with -textmode to load the game quickly as no GUI is required. |
-no sound | Disables sound support |
-nosrgb | Disables support for SRGB. |
-no start noise | Disables menu music (sound/ui/gamestartup*.mp3 ) to play at startup. |
-nosteamcontroller | Disables the Steam Controller system |
-nuserclip | Uses software clipping instead of hardware user clip levels |
-neu | When loading a game with this parameter, the intro video will not play. |
-old dialogues | Forces old Windows dialogs instead of new Steam dialogs. |
-override_vpk | Force actual files to overwrite VPK. |
-Particle | Sets the number of allowed ray trails (default 2048, minimum is 512). |
-Call home | If debug mode is also enabled, is the init forced by phonehome, which takes some build info and sends it to steam via net messages? |
-pidfile <pidfile> | Use the specified <PID file> to store the server PID. Default is srcds.pid[confirm](Unix/Linux only). |
-pixel_offset_x | Specifies the pixel offset to translate on the X axis in MatSystemSurface. |
-pixel_offset_y | Specifies the pixel offset to move on the Y axis in MatSystemSurface. |
-pme | Enable event code for performance monitoring, again this only works on Intel processors newer than PENTIUM4 |
-port <Variable> | Specifies the port for a list server. Default is 27015. |
-summon | Does the same as the sv_forcepreload cvar. With -nopreload or -nopreloadmodels this behavior is disabled |
-Primary sound | If surround sound is not enabled, the primary sound buffer is forced to be used |
-Profile | If you are using or activating Xbox360, additional debugging information such as map start time and similar will be logged |
-Publicbuild | Is this a public building? If not, Phonehome will not publish any information about this build on Steam |
-r_emulate_gl | Emulates OpenGL on Windows, provides a framerate boost for most GPUs |
-random_invariant | Forces the value of the game's random number generator to be immutable. |
-Reconstruction of audio | Forces the _other_rebuild.cache (metacache) file to be rebuilt on exit for the map reslist generator. |
-recapvid | RecapVids.txt is used instead of EndGameVids.txt. This can also be invoked by the "startupmenu playrecapvid" command, which jumps to the main menu and plays the summary video. |
-ref | Sets MATERIAL_INIT_REFERENCE_RASTERIZER for the shader material adapter. |
-Reflection texture size | Set the size of the texture used for renderingwater shader's real-time reflection and refraction. |
-refresh <Rate> | Force a specific refresh rate. Ex:-Update 60 |
-refreshrate <Rate> | Same as -refresh |
-Remote control | Sets the remote file path to use with -dvddev. |
-Repetition | Increases maxplayers by 1 on startup and automatically runs replay.cfg for the server. |
- cube maps required | If a map has no cubemaps, the game will fail with "Map X has not have Cubemaps!" |
-Resizing | Allows the window to be resized below a specific resolution. |
-list again | Default is "reslists", use this to override. Reslist generator only. |
-Reuse | Reuse network sockets |
-rpt | Same as when -condebug, -conclearlog and -console are enabled |
-secure | Enables Safe Video Mode, which sets the game to windowed mode, width to 640, height to 480, refresh rate to default, and disables antialiasing. |
-Shader | Loads a specific shader library instead of being hardware dependent. Debug only. |
Shaderdll | Loads another shader DLL. Default is shaderapidx9.dll.Make:Is this the same as -shader? |
-shaderondemand | Creates shaders on access, helps reduce D3D memory for tools, but causes I/O issues. |
-silly Gibbs | (Goldsource only) Forces more and more Gibs to be spawned like skulls and others when the NPC dies. |
-Skip workshop addons (only in) | Only load addons from the Addons folder, no subscriptions in the Steam Workshop. |
-klein | Allow window size smaller than 640x480 |
-sndcachedebug | Prints sound cache debug messages (developer must be enabled to see them) |
-snoforceformat | Skips sound buffer creation |
-Soft | Enables software-hardware rendering mode. |
-softparticlesdefaultoff | Sets particles to be rendered without feathering (scene depth blending) by default. |
-softparticlesdefaulton | Opposite of -softparticlesdefaultoff. |
-Sentences | Spit out vox sentence names during reslist generation |
- Start map | Restarts devshot generation on the specified map when resuming from a crash. |
-startstage | When executed from the script file, this starts at the specified stage and sets the current work item (default is 0). Reslist generator only. |
-startwindowed, -windowed, -window, -sw | Forces the engine to start in windowed mode. |
-Steam | Enables Steam support (if the game is launched from Steam, this is enabled by default). The working directory must be the steam directory. Only works for single player games. |
-steamlocal | Similar to -Steam. Runs Steam in local file system mode (all content from disk) as opposed to remote file system mode (requires Steam backend). |
-Steamport | Master server updater port. The Steam authentication port is this port + 1. (Default is 26900) |
-storeambientcache (only in) | Stores an ambient cache file in each loaded BSP.Make:What is ambient cache? |
-strictportbind | Launching the game with this option will cause it to exit with an error message if it cannot bind to the default or specified port. |
-sv_benchmark | Enables benchmarking via sv_benchmark_force_start. |
-Swap cores | Swaps threads for the particle and material systems on each initialization |
-tempcontent | Searches for game content in a folder named "_tempcontent" relative to the absolute game path. This option is enabled by default for Portal 1 |
-testscript <filename> | Loads a .TestFile. |
-Testshader | Loads the shader_test library. Debug only. |
-testsub | |
-Text message debug | Spits out client text messages to the console. |
-Textmodus (Notin) | Runs the game with no graphics |
-threads | Number of threads to allocate to the thread pool, default is 3 |
-Tick rate | Sets the game tick interval. Disabled in code for TF2 because "server operations abuse it". |
-timedemoloop | |
-to the console | Starts the engine directly in the console if no map is specified+map . |
-Tool | Allowedengine tools. |
-Track deletions | Logs which files are marked for deletion in the Reslist Generator. |
-tvmasteronly | Only one person is allowed in HLTV. |
-untrustworthy | CS:GO ONLY, allows launching the game in "Untrusted Mode". |
-usedevshotsfile | Get map list from specified file, default is created for maps/*.bsp |
-useforcedmparms | Allows the use of -noforcemspd and -noforcemaccel. |
-usegh | Loads ghostinj.dll to allow support for third party DLLs (Gamehost). |
-uselogdir | Logs miscellaneous data to logs/(mapname)/* |
-usercon | Enable RCON for Counter-Strike: Global Offensive servers |
-usereslistfile | Get map list from specified file, default is created for maps/*.bsp. Reslist generator only. |
-usetcp | Disable TCP support |
-vcrplayback | Plays a VCR recording. Nothing is simulated on the server, but all server packets are recorded. Note: VCR recording and playback only works fully on leaked HLS build, other games and versions will crash |
-vcrrecord | Records a client's gameplay and allows you to play it back and reproduce it accurately. Requires -nosound SeeDiesVideo how it's different. |
-vguifocus | Enables debugging of VGUI messages related to input focus. |
-vguimessages | Enables debug VGUI messages. |
-vprojekt | Manually sets the VProject directory to load game content for tools. |
-Vulkan | Forces the engine to use the Vulkan renderer. |
-vxconsole | Waiting for the Valve Xbox console to initialize. Xbox 360 only. |
-wavy | Disables DirectSound and lets the engine try to play all sounds in PCM format. |
-x <x-Position> | Specifies where the window should be horizontally in borderless window mode. Ex:-x 0 .Note:Setting this to 0 will align it to the left of your main monitor, not its center. Negative values are also not accepted. |
-xnet_bypass_security | Disables Xbox 360 Secure Network to allow cross-platform testing. |
-y <y-Position> | In borderless window mode, specifies where the window should be located vertically. Ex:-y 0 .Note:Setting this to 0 will align it with the top of your main monitor, not its center. Negative values are also not accepted. |
-width <width>, -w | Forces the motor to start with the resolution set to<width> . Ex:-w 1024 |